#ifndef circ_buffer_h #define circ_buffer_h #include /// /// This class allows a fixed size circular buffer. /// When push_back is called, oldest data is overwritten. /// Does not use any dynamic allocators. /// template class circular_buffer { private: ItemType m_arr[elementCnt]; int m_writePos; int m_size; void advanceWritePos() { if(m_size < elementCnt) { m_size++; } m_writePos++; if(m_writePos >= elementCnt) { m_writePos = 0; } } circular_buffer(const circular_buffer& rhs); public: circular_buffer() { clear(); } void operator=(const circular_buffer& rhs) { memcpy(m_arr, rhs.m_arr, sizeof(m_arr)); m_size = rhs.m_size; m_writePos = rhs.m_writePos; } void push_back(const ItemType& item) { m_arr[m_writePos] = item; advanceWritePos(); } void clear() { memset(m_arr,0,sizeof(m_arr)); m_size = m_writePos = 0; } void sort() { if (size() < 2) return; bool swapped; do { swapped = false; for(int ix=0; ix at(ix+1)) { ItemType tmp = at(ix); at(ix) = at(ix+1); at(ix+1) = tmp; swapped = true; } } }while(swapped); } int size() const { return m_size; } bool isFull() const { return size() == elementCnt; } ItemType& operator[](int pos) {return at(pos);} ItemType& at(int pos) { if(m_size < elementCnt) { return m_arr[pos]; } int readPos = m_writePos + pos; if(readPos >= elementCnt) { readPos -= elementCnt; } return m_arr[readPos]; } #if _DEBUG_ENABLED void print() { printf("---\n"); for(int i=0; i